We Never Really Told People How to Use Mods: Warframe's New Quest Corrects a Longstanding Issue
The popular online game known as Warframe, a title where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has released a major update. The Vallis Undermind showcases the unique whimsy that has come to define Warframe in more recent times.
This expansion, made available this week, adds a fungus-inspired character that does a little dance, along with a whole new explorable fungal area. But it’s also going back to basics, with another quest geared at making sure this complicated, expansive 12-year-old MMO is understandable by new players.
A Quest Called "The Teacher"
Named “The Teacher,” this is the highly anticipated mission that educates Warframe players on how to use one of the game's most basic — yet most intricate systems: modding.
In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to improve their stats. They range from the straightforward (increase damage or speed up reload rate) to the devastatingly complex. Content creators often craft hour-long videos about optimized loadouts that use powerful mods in combination to create overwhelming power.
“I think a lot of people were maybe getting into the early game, seeing mods, not really understanding it,” explained a key developer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I want to try more of this.’”
A Collaborative Effort
“The Teacher” was created through a partnership between the core team, who provided the narrative sauce, and an external team, who crafted the gameplay, which will be introduced to new players.
In the quest, the player is asked to retrieve a new segment for their spaceship, but they’re interrupted by a menacing, powerful warrior called Teshin, who takes away the player’s abilities and melee weapons, and forces them to engage with the mod system to effectively show its potential.
Several developers were already fans of the game, but others had never played before, according to a lead designer. It was this outside perspective that proved critical.
“Our initial step involved observing new players and have them experience the introduction and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups presented the mod system. But the team observed these weren't effective for all.
“Some people didn't see basic instructions where the game highlights it saying equip the modification,” he said.
Addressing a Real Need
Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" isn’t really about that. There will be some long-time players who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for early players — and that executing this is quite complex.
“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“We had to change the weapon to be a rapid-fire gun, because it shows off the proc rate more,” the designer said. “However, the goal isn't to say to people, 'oh yeah, actually on a base level mod, you only got a few percentage chance to trigger a special damage type.' How can you teach this mechanic effectively?”
Veterans will naturally recognize these mechanics and understand how it works, but beginners require instruction to pay attention to these things.
“This type of design work that we've had to worry about as much just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that we never really told people how to use mods.”
Months of Effort
“There’s so much that goes into just making a really simple mission that — frankly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for many team members.”
The designer was clearly enthusiastic over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”
Improving the New Player Experience
In the 12 years since its release, Warframe has been in a consistent battle with its own player onboarding process. There are lots of complex systems that players don’t need to worry about — and won’t even have access to until much later. And others, like modding, that scale in complexity depending on your level of engagement. An update earlier this year streamlined the early game so that players could reach Warframe’s complex narrative arcs with less time on the grind up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience evolves beyond its origins. New players can get their foot in the door — even if they miss the menu prompts.